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Rebuilding bbFoomp

bbFoomp

Best Answer pitkon , 20 December 2015 - 06:33 AM

You can try loading bbfoomp on a BBInterface frame. It will certainly appear in all workspaces.

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#1 FatHead

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Posted 19 December 2015 - 11:31 PM

I'm trying to get bbFoomp to sit on my second screen but due to the following code in the source the interface is confined into the first screen (I assume).

1394    xpos = ReadInt(rcpath, "bbfoomp.xpos:", 10);1395    if (xpos >= GetSystemMetrics(SM_CXSCREEN)) xpos = 0;1396    ypos = ReadInt(rcpath, "bbfoomp.ypos:", 10);1397    if (ypos >= GetSystemMetrics(SM_CYSCREEN)) ypos = 0;

I tried to rebuild after removing these lines but quickly realised I was completely out of my depth and have no idea how to compile it.

 

Would anyone be able to rebuild it for me? or send me on the right track?

 

The source files are available under plugins.

http://blackbox4wind...h&attach_id=141



#2 pitkon

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Posted 20 December 2015 - 06:33 AM   Best Answer

You can try loading bbfoomp on a BBInterface frame. It will certainly appear in all workspaces.






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