AutoHotKey
#1
Posted 15 August 2014 - 06:36 AM
- pitkon and diabol like this
#2
Posted 20 August 2014 - 05:56 AM
ws = ""+w::if ws = ""{WinSet, Style, -0xC00000, Aws = 1}else{WinSet, Style, +0xC00000, Aws = ""}returnThis will hide the title bar and remove the resize border. Note it has a different hotkey of Ctrl+w
ws = ""^w::if ws = ""{WinSet, Style, -0xC00000, AWinSet, Style, -0x40000, Aws = 1}else{WinSet, Style, +0xC00000, AWinSet, Style, +0x40000, Aws = ""}return
- pitkon likes this
#3
Posted 20 August 2014 - 02:16 PM
Btw, you can create guis with autohotkey as well as notification popups and stuff.
Also it allows you to call into dlls, so you can use gdi and whatnot.
It's a bit cumbersome to do that yourself, but there are libraries available for that
- pitkon likes this
#4
Posted 20 August 2014 - 03:47 PM
- pitkon likes this
#5
Posted 22 August 2014 - 05:45 AM
Something to note is that autohotkey.com is hosting a version that is no longer being developed. http://ahkscript.org/ is the new community website.
I'd love to see some scripts for notifications, I'm not very literate with it.
- firewater and Pico_No_Blackbox like this
#6
Posted 26 August 2014 - 04:47 AM
Something to note is that autohotkey.com is hosting a version that is no longer being developed. http://ahkscript.org/ is the new community website. I'd love to see some scripts for notifications, I'm not very literate with it.
you mean tooltip notifications? if so all you do is add traytip, , text here example:
b1:= 0loop{ if b1 = 1 { GetKeyState, state, Xbutton2 if state = D { send {ctrl down} send {rbutton down} sleep 10 send {rbutton up} send {ctrl up} } else GetKeyState, state1, XButton1 if state1 = D { loop 4 { send {[ down} sleep 10 send {[ up} sleep 10 } sleep 10 send {] down} sleep 10 send {] up} } }}returnnumpad1::b1 := !b1if b1=1traytip,, ONelsetraytip,, OFFreturnnumpad0::reload sleep 100exitappreturn
this is a script i use to sell fish in my game easier. when i press number pad 1 it will say on or off letting me knwo if its safe to use the mouse keys for something else.
- pitkon likes this
#7
Posted 26 August 2014 - 10:38 PM
you mean tooltip notifications? if so all you do is add traytip, , text here example
this is a script i use to sell fish in my game easier. when i press number pad 1 it will say on or off letting me knwo if its safe to use the mouse keys for something else.
That's nice to have on hand, but not exactly what I'm looking for. I'd like AHK to function more like growl would, hooking up to logs with my chat client and popping up in the tooltip with certain words or text highlights.
#8
Posted 27 August 2014 - 02:52 PM
I'd like AHK to function more like growl would
no idea what "growl" is. sorry.
#9
Posted 27 August 2014 - 02:53 PM
#10
Posted 29 August 2014 - 05:24 AM
That's nice to have on hand, but not exactly what I'm looking for. I'd like AHK to function more like growl would, hooking up to logs with my chat client and popping up in the tooltip with certain words or text highlights.
That is certainly doable and probably has been done before
- pitkon likes this
#11
Posted 29 August 2014 - 04:42 PM
That's nice to have on hand, but not exactly what I'm looking for. I'd like AHK to function more like growl would, hooking up to logs with my chat client and popping up in the tooltip with certain words or text highlights.
If you know the file path to your log, then you could start with something like a Timer on a FileRead.
- pitkon likes this
#12
Posted 02 January 2015 - 06:34 AM
I <3 AHK. It is pretty powerful. I have used it for automation plenty of times in real world applications.
#13
Posted 28 May 2015 - 01:03 PM
Good post!
- pitkon likes this
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